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Orion – Page 3 – Farges Maelyss

Unreal GPU/CPU Profiling

Classé dans : C++, Unreal | 0

First of, Project Settings > General Settings > Disable smooth framerate Open project and disable/destoy object one by one and write down new performance Use Wireframe mode to know if vertex count is an isue. GPU Render doc / intel gpa > … Lire la suite­­

Store Oculus/Vive/Viveport

Classé dans : Non classé | 0

Oculus has high requierement. Once done, Vive/Viveport while work straightforward.Oculus Build is not compatible with Vive/Viveport while Oculus must disable SteamVR plugin Unreal : To get your icon and application name wihtin the Task handler (instead of UE4Game.exe) you need … Lire la suite­­

VR Games to play

Classé dans : Non classé | 0

Earn 30€ for you and me using this refferal link If you already own an Oculus Quest 2 but have not been referred, you still can earn the 30€! Do a factory reset of your quest 2 Use the referral … Lire la suite­­

UE4 Clean project

Classé dans : Non classé | 0

Use versionning Right Clic on your levels, migrate to another empty project Close Unreal Delete all your Content Copy Content from your other empty project Using Sourcretree/Git, remove all new assets All remaining deletion are your unused asset, modulo languages … Lire la suite­­

Unreal Stereo Capture

Classé dans : Non classé | 0

2 plugins Ansel plugin For Video capture, need special plugin : More options, work pretty well for monoscopic capture, but have a really bad view for close objects (2-3m) in Stereoscopic Built in with Stereo Panoramic Movie Capture More tipsWork … Lire la suite­­

Unreal Localization

Classé dans : Non classé, Unreal | 0

Global Setup Project Settings > Packaging > > Localizations to Package Check what you need > Internationalization Support Change to what you need (EFIGS for example) Then, from blueprint use Set Current Culture (set to en, fr-FR, …) & Reopen … Lire la suite­­

Rename Unreal Project

Classé dans : Non classé | 0

Lazy Way Executable from VR expension plugin You still need to clean your project to package (git clean -xfd) Hardcord Gamer Way Clean your Project (git clean -xfd) Change .uproject File Name Edit .uproject and rename OldName to NewName Change … Lire la suite­­

New Unreal project

Classé dans : Non classé | 0

Create a Git repository and add a Gitignore file Check what your might need as plugins and tools to determine the right Engine version to use ProjectSettings > Collision. Clean Collision presets and keep only what you need to avoid … Lire la suite­­

Unreal Log

Classé dans : Non classé | 0

// Like Blueprint Print UKismetSystemLibrary::PrintString(this, « Your message »); UKismetSystemLibrary::PrintString(this, FString(« Enable movement to « ) + FString(enable ? « true » : « false »)); // Just to log UE_LOG(LogTemp, Warning, TEXT(« Your message »)); // Just to screen GEngine->AddOnScreenDebugMessage(-1, 1.5, FColor::White,text) If you start a print by « Error: » … Lire la suite­­