Privacy Policy : Light gun
Privacy Policy Farges built the Light Gun app as a Free app. This SERVICE is provided by Farges at no cost and is intended for use as is. This page is used to inform visitors regarding my policies with the … Continued
VR Game Programmer
Privacy Policy Farges built the Light Gun app as a Free app. This SERVICE is provided by Farges at no cost and is intended for use as is. This page is used to inform visitors regarding my policies with the … Continued
For Blueprint in the content, right clic on it, migrate.For source code, you can: Simple Way Copy past the directory inside [Source/YourOldProject], add YourOldProject to Source/YourNewProject.Target > ExtraModuleName.AddRange && to YourNewProject.uproject add “Modules”: [{ “Name”: “YourOldProject”, “Type”: “Runtime”, “LoadingPhase”: “Default”} … Continued
Nowadays : Use Oculus Link Old Days:Download a special apk for Virtual Desktop : https://github.com/guygodin/VirtualDesktop Use adb install or SideQuest application to install it over the Oculus QuestDownload & install the virutal desktop streamerFollow Virtual Desktop instruction. The official Virtual … Continued
Full class for networking in Unrealhttp://cedric-neukirchen.net/Downloads/Compendium/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen_BW.pdfAnd a local copy, just in case : https://fargesportfolio.com/wp-content/uploads/2019/10/UE4_Network_Compendium_by_Cedric_eXi_Neukirchen_BW.pdf Tools for profiling :Netprofile on/off Using Replication over variable is clever : does not send data if same value is set (But trigger OnRep locally (on … Continued
UENUM(BlueprintType) enum class EPressure : uint8 { Middle, Inflate, Deflate }; // in some class UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=”Switch Variables”) float DesiredIntensity; UFUNCTION(BlueprintCallable) int GetSomething(float index) const; // const to make it pure more info : https://docs.unrealengine.com/en-US/Gameplay/ClassCreation/CodeAndBlueprints/index.htmlDelegate : https://unreal.gg-labs.com/wiki-archives/macros-and-data-types/delegates-in-ue4-raw-c++-and-bp-exposed
AB = B-A = B compose (Inverse A)For transform, first you do the second element, then the first
Use NVidia CodeWorks
Unity > Build IOS, genere un project XCode Aller sur un Mac ouvrir le projet avec XCode Generate Distribution certificat (.cer) Add mobile Provision profile Generate a package (.ipa)
First of, Project Settings > General Settings > Disable smooth framerate Open project and disable/destoy object one by one and write down new performance Use Wireframe mode to know if vertex count is an isue. GPU Render doc / intel gpa > … Continued