Build IOs Unity

posted in: Unity | 0

Unity > Build IOS, genere un project XCode Aller sur un Mac ouvrir le projet avec XCode Generate Distribution certificat (.cer) Add mobile Provision profile Generate a package (.ipa)

Unreal GPU/CPU Profiling

posted in: C++, Unreal | 0

First of, Project Settings > General Settings > Disable smooth framerate Open project and disable/destoy object one by one and write down new performance Use Wireframe mode to know if vertex count is an isue. GPU Render doc / intel gpa > … Continued

Store Oculus/Vive/Viveport

posted in: Non classé | 0

Oculus has high requierement. Once done, Vive/Viveport while work straightforward.Oculus Build is not compatible with Vive/Viveport while Oculus must disable SteamVR plugin Unreal : To get your icon and application name wihtin the Task handler (instead of UE4Game.exe) you need … Continued

VR Games to play

posted in: Non classé | 0

Must play BeatSaber Half Life : Alyx Lone Echo & Lone Echo II Groundhog Day: Like Father Like Son Down the Rabbit Hole Rec Room Pistol Whip Gorn I Expect You To Die Super Hot The Lab Paper Beast Play … Continued

UE4 Clean project

posted in: Non classé | 0

Use versionning Right Clic on your levels, migrate to another empty project Close Unreal Delete all your Content Copy Content from your other empty project Using Sourcretree/Git, remove all new assets All remaining deletion are your unused asset, modulo languages … Continued

Unreal Stereo Capture

posted in: Non classé | 0

2 plugins Ansel plugin For Video capture, need special plugin : More options, work pretty well for monoscopic capture, but have a really bad view for close objects (2-3m) in Stereoscopic Built in with Stereo Panoramic Movie Capture More tipsWork … Continued

Unreal Localization

posted in: Non classé, Unreal | 0

Global Setup Project Settings > Packaging > > Localizations to Package Check what you need > Internationalization Support Change to what you need (EFIGS for example) Then, from blueprint use Set Current Culture (set to en, fr-FR, …) & Reopen … Continued