Unreal Console & Argument
To use Console commande line : UFUNCTION(Exec)void EnableMovement(bool enable); To Read Executable argument : if (FParse::Param(FCommandLine::Get(), TEXT(« EnableMovement »)))
VR Game Programmer
To use Console commande line : UFUNCTION(Exec)void EnableMovement(bool enable); To Read Executable argument : if (FParse::Param(FCommandLine::Get(), TEXT(« EnableMovement »)))
First of, Project Settings > General Settings > Disable smooth framerate Open project and disable/destoy object one by one and write down new performance Use Wireframe mode to know if vertex count is an isue. GPU Render doc / intel gpa > … Lire la suite
Global Setup Project Settings > Packaging > > Localizations to Package Check what you need > Internationalization Support Change to what you need (EFIGS for example) Then, from blueprint use Set Current Culture (set to en, fr-FR, …) & Reopen … Lire la suite
My proper Gitignore for Unity Temp/Obj/UnityGenerated/Library/[Bb]uild/[Bb]uilds/Assets/AssetStoreTools* # Visual Studio cache directory.vs/ # Autogenerated VS/MD/Consulo solution and project filesExportedObj/.consulo/*.csproj*.unityproj*.sln*.suo*.tmp*.user*.userprefs*.pidb*.booproj*.svd*.pdb*.opendb*.VC.db # Unity3D generated meta files*.pidb.meta*.pdb.meta # Unity3D Generated File On Crash Reportssysinfo.txt # Builds*.apk*.unitypackage Unreal DebugGame**Shipping***/Intermediate**/Saved/.vs**/Build**/Builds*.sln*.pdb**.dbConfig/SteamVRBindingsConfig/Steamvr_ue_editor_app.json #build ignore##Windows*.exe*.expBinaries/**/*.lib*.target ##AndroidBinaries/Android/** Tools Remove … Lire la suite
I got struggle in Unreal 4 to send message to the level blueprint from an Actor. Here is how I finally did it