Multiple projects for procedural Generation using Python.

  • Perlin noise 1D, Worley and Voronoi
  • Koch snowflake
  • Generating trees with grammar
  • Procedural generation of a labyrinth with multi-agent and voxel system. Think about multiple worms eating an apple.
  • Adding a marching cube algorithm to generate .obj meshes.
  • Then spiting meshes in small part for performance issues and culling possibility.

This labyrinth shall be use in Unity for a flying game.

 

Open Source code https://bitbucket.org/Orion_78/gamagora_generation-procedural