Teesside University, England, 2013 by Mr. Farges Maelyss
Design and implement a game relevant code for the CAANOO.
The aim of this assignment was to investigate, design and implement game relevant code for a limited gaming device (the Caanoo).
For this purpose, I started from scrach using the SDL, implement a memory manager and a game demo. Even more, the game code is Component Based!
The second ICA implements a profiling tools to help optimize and tune the game demo.
I achieved this using Visual Studio and implementing Profile and Timer features. Reports are in ICA2 Report.