Teesside University, England, 2012 by Mr. Farges Maelyss
Create a real physics simulation module to handle collisions and gravity with plane, sphere and cube using Broad-phase collision detection and response. As an extension, I had added a gravity system beyond a planet.
This physics simulation is running on Unity 3.0. It use real physics data to compute proper collision, like mass, velocity and collision normal. It compute collisions for plane, sphere and cube. It also compute angular rotation response and friction.
I done a second product. A report about Broad-phase collision detection and response.
Have a look on all reports for more details on how it is working.
Use the demo to play with the simulator.
Use the source code with the old version Unity 3.0 you can download here.
Movie soundtrack : Freespace