In a few words, binaural is a technique based on head shapes to produce better sound spatialization. Specially useful to detect front/forward/up/down sound.
Here is a short explain
Integrate to Unreal
Quick and easy, as long as you can find the correct documentation all over internet… (MixedAudio Steam Example)
- Unreal 4.16 > 4.20
- In your engine folder, you will want to edit the WindowsEngine.ini file located here:
\Engine\Config\Windows\WindowsEngine.ini
Or your project folder, here:
\Config\Windows\WindowsEngine.ini
(If you don’t have one, you can create one) - Enter the following:
Code:
[Audio] AudioDeviceModuleName=AudioMixerXAudio2
- Unreal 4.16 > 4.20 : Open the project using a shortcut with command line flag: -audiomixer
- In your engine folder, you will want to edit the WindowsEngine.ini file located here:
- Click on Edit>Plugins>Built-In>Audio>Steam Audio Plugin > Enable
- In your Sound Attenuation settings
- Set Attenuation Spatialization > Spatialization Method to Binaural
- Set Attenuation Plugin Settings > Plugin Settings to your source settings (just create one)
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