// Config tag can be added to any UCLASS
UCLASS([BlueprintReadOnly,] Config=MyConfigFile)
class PROJET_API MyNewClass : public AActor
{
GENERATED_BODY()
public:
MyNewClass ();
// This will create/read the config file
UPROPERTY(Config, EditAnywhere)
FString MySavedVarToConfigFile = "DefaultValue";
//From anywhere inside your class, will generate [YourProject]/Saved/Config/Windows/MyConfigFile.ini
//SaveConfig();
}
It will generate MyConfigFile.ini in [YourProject]/Config/DefaultMyConfigFile.ini. Reboot Unreal Engine if you modify it
These files will be automatically added to your package.
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