Unreal editable config file for package

posted in: Non classé | 0
// Config tag can be added to any UCLASS
UCLASS([BlueprintReadOnly,] Config=MyConfigFile)
class PROJET_API MyNewClass : public AActor
  MyNewClass ();
  // This will create/read the config file
  UPROPERTY(Config, EditAnywhere)
  FString MySavedVarToConfigFile = "DefaultValue";
  //From anywhere inside your class, will generate [YourProject]/Saved/Config/Windows/MyConfigFile.ini

It will generate MyConfigFile.ini in [YourProject]/Config/DefaultMyConfigFile.ini. Reboot Unreal Engine if you modify it

These files will be automatically added to your package.

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