Unreal Console & Argument

posted in: C++, Unreal | 0

To use Console commande line : UFUNCTION(Exec)void EnableMovement(bool enable); To Read Executable argument : if (FParse::Param(FCommandLine::Get(), TEXT(“EnableMovement”)))

Build IOs Unity

posted in: Unity | 0

Unity > Build IOS, genere un project XCode Aller sur un Mac ouvrir le projet avec XCode Generate Distribution certificat (.cer) Add mobile Provision profile Generate a package (.ipa)

Unreal GPU/CPU Profiling

posted in: C++, Unreal | 0

First of, Project Settings > General Settings > Disable smooth framerate Open project and disable/destoy object one by one and write down new performance Use Wireframe mode to know if vertex count is an isue. GPU Render doc / intel gpa > … Continued

Unreal Localization

posted in: Non classé, Unreal | 0

Global Setup Project Settings > Packaging > > Localizations to Package Check what you need > Internationalization Support Change to what you need (EFIGS for example) Then, from blueprint use Set Current Culture (set to en, fr-FR, …) & Reopen … Continued

GitIgnore Unreal&Unity

posted in: Non classé, Unity, Unreal | 1

My proper Gitignore for Unity  Temp/ Obj/ UnityGenerated/ Library/ [Bb]uild/ [Bb]uilds/ Assets/AssetStoreTools* # Visual Studio cache directory .vs/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.opendb *.VC.db … Continued

Unity Reducing size of your build

posted in: Non classé, Unity | 0

Here is some tips to reduce your Unity build for any platform. Be smart, and adapted these advices to your project. Graphics Textures are what usually takes up the most space and performance. Take good care with your artist, like … Continued

Cardboard + Oculus on Unity 5

posted in: Unity | 0

This tutorial shows you how to integrat the Cardboard SDK AND Oculus SDK into a unique Unity project.   The maining is to build a project for each platform with minimum changes.     First, integrate the Carboard SDK following … Continued