Unreal Console & Argument
To use Console commande line : UFUNCTION(Exec)void EnableMovement(bool enable); To Read Executable argument : if (FParse::Param(FCommandLine::Get(), TEXT(“EnableMovement”)))
Game Programmer
To use Console commande line : UFUNCTION(Exec)void EnableMovement(bool enable); To Read Executable argument : if (FParse::Param(FCommandLine::Get(), TEXT(“EnableMovement”)))
Unity > Build IOS, genere un project XCode Aller sur un Mac ouvrir le projet avec XCode Generate Distribution certificat (.cer) Add mobile Provision profile Generate a package (.ipa)
First of, Project Settings > General Settings > Disable smooth framerate Open project and disable/destoy object one by one and write down new performance Use Wireframe mode to know if vertex count is an isue. GPU Render doc / intel gpa > … Continued
Global Setup Project Settings > Packaging > > Localizations to Package Check what you need > Internationalization Support Change to what you need (EFIGS for example) Then, from blueprint use Set Current Culture (set to en, fr-FR, …) & Reopen … Continued
My proper Gitignore for Unity Temp/ Obj/ UnityGenerated/ Library/ [Bb]uild/ [Bb]uilds/ Assets/AssetStoreTools* # Visual Studio cache directory .vs/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.opendb *.VC.db … Continued
As part of EasyLocalization work in progress, here is what I found to execute coroutine while in editor : Also posted in that thread
I got struggle in Unreal 4 to send message to the level blueprint from an Actor. Here is how I finally did it
Here is some tips to reduce your Unity build for any platform. Be smart, and adapted these advices to your project. Graphics Textures are what usually takes up the most space and performance. Take good care with your artist, like … Continued
This tutorial shows you how to integrat the Cardboard SDK AND Oculus SDK into a unique Unity project. The maining is to build a project for each platform with minimum changes. First, integrate the Carboard SDK following … Continued